In the Land of the Angels

It is now the 1000th-year anniversary since the Great War began- with still no end in sight. From rudimentary clubs, to the sword, to the crossbow, and now the rise of gunpowder, this war has lasted an incredulously long time.

Indeed, the Faeries could be commended in ensuring that was so (no, seriously, it's impressive the land hasn't been turned into an unlivable hellscape). Many a nation have attempted to overthrow their overlords, even concealing advancements in technologies, and yet the Faeries have breathlessly kept pace with military development. Magic is truly a thing to behold.
Of course, with such power the Faeries also suffer from internal strife. Perhaps with a large-enough technological leap, the Faeries may be brought to their knees (if they have any).

Targeting the desktop and mobile platform, this project experiments with combining an orthographic control scheme with node-based strategic depth.

This is the first game with a focus on story.

Anti-Air Defenses Are Now Active

The classic: Neighboring nations, war impending, etc. Serve as a proud member of the Forward Liberation Shield and protect your homeland from the Big Bad by being the first line of defense.
AESA Radars? Data links? Get back into the control cabin, beam that radar, and pray the enemy doesn't have HARMs this time.

Targeting the desktop and mobile platform, this project experiments with adapting the "Realistic to the Switch" SAM Simulator by Hpasp to operate within a 3D environment and integrate much simpler arcade-style elements and make air defense more palatable for a causal audience (even if unrealistic... I mean haven't you seen Ace Combat?).

Carriers, 1942


The classic: Neighboring nations, war impending, etc. Serve as a proud member of the Forward Liberation Shield and protect your homeland from the Big Bad by being the first line of defense.
AESA Radars? Data links? Get back into the control cabin, beam that radar, and pray the enemy doesn't have HARMs this time.

Targeting the desktop platform for multiplayer, this project experiments with utilizing control of a carrier similar to Carrier Command, but with a greater emphasis on managing carrier and flight operations instead of directly managing aircraft flight and logistics. Instead, most of these operations will be done via automated crewmen. The internal design of the carrier itself becomes involved as these crewmen are replaced by human players in a co-op scenario.